GAMIFICATION AS A SYSTEMIC INNOVATION IN EDUCATION
Abstract and keywords
Abstract:
The article examines gamification systems that construct educational design based on students’ meaningful experiences. The synthesis of narrative design, emotional engagement, and the consideration of participants’ motivation and psychotypes directly meets contemporary demands. Through solving simulated tasks, the natural formation of soft skills occurs. This transforms learning from obligatory routine into an activity possessing intrinsic value, while engagement becomes a planned and replicable result of educational design.

Keywords:
gamification, engagement, educational design, innovation
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